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GDC 2010: Metroid: Other M was almost on-rails shooter

March 11, 2010

To fans of the series, Metroid is all about the exploration of a large and alien-infested planet all by yourself while finding secret paths and items hidden all over the map to beat the game as fast as possible and  see Samus Aran reveal her bounties.

According to Yoshio Sakamoto, co-creator of Metroid, this wasn’t the case with Metroid: Other M, set to release this June on the Wii.

“I thought Samus should move along a set path,” Sakamoto said. “That’s right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action.”

For a series that stresses on exploration, this would have been a radical paradigm shift.

Sakamoto spoke to reporters today at his lecture, “From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences”, stating that there was one design choice he was “unable to budge on” during the development of Metroid: Other M: the game would only be controlled with the Wii Remote.

The staff urged Sakamoto to include nunchuk support after Team Ninja expressed their own thoughts on the Wii Remote-only control style, but Sakamoto refused to compromise.

“They understood my reason immediately,” Sakamoto said.”They proposed a full 3D map, where Samus could move to other points with the control pad.”

Upon trying out Team Ninja’s proposed control scheme, Sakamoto only remarked, “It’s perfect.”

[Thanks to Kotaku for the story!]

One Comment leave one →
  1. Anonymous permalink
    July 15, 2010 2:48 am

    As long as I don’t get an insane amount of energy tanks with no effort, I’m okay with this. I like sci fi shooters. I could care less about exploration.

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