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Review Roundup: Red Steel 2

March 23, 2010

As of July 28, 2008 Red Steel 2 was in development “for many months” according to Alain Corre, Ubisoft executive director in an interview with Gameindustry.biz. In that interview Corre said those who played Red Steel understood that it was released on day one of the Wii, which was new technology at the time. “The Red Steel brand is strong – I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn’t completely finished,” Corre said.

So how has the game been faring among the critics now that it’s on “finished technology?” Hit the jump to find out what the major outlets are saying about the game.

Joystiq: If you go into Red Steel 2 expecting a revolutionary FPS experience, you’re going to be disappointed. But if you take it for what it is — a unique first-person, sword fighting action game — it’s really good fun. Apart from thin plot and some so-so voice-over, it’s a highly polished title that puts a lot of Wii efforts — especially the first-person variety — to shame. Can I recommend it to every “core” Wii owner? Unfortunately, no. It’s just not that triple-A, must-play game. But will most gamers get a lot of fun out of it? That I can promise. (Joystiq has no rating system for reviews.)

Kotaku: Red Steel 2, a game any PS3 owner ought to hope comes to the Move, shows that Sony’s console wasn’t essential to make this happen. Ubisoft is on a streak of sequels-as-atonement that began with Assassin’s Creed II. It has now built not just one of the Wii’s best games and not just one of the most radically improved sequels in many years but a motion-controlled game with previously unfelt depth of control and excitement of action. To understand how well motion-gaming can feel, Red Steel 2 is a must play. This is a 2006 Wii promise delivered. (Kotaku has no rating system for reviews.)

Wired: There are a lot of things I wish Red Steel 2 did better, but it gets the big stuff right. The mechanics make you glad that the MotionPlus exists. The extra polish on the graphics (and the perfect spaghetti western music) helps a lot.

WIRED Unique sword-and-gun gameplay, polished graphics and music.

TIRED No map, boring story, occasional glitches. (7/10)

Gamepro: If the satisfying melee combat was tied into a better game with a compelling story, I’d praise Red Steel 2 as the next step in the Wii’s evolution. But the nonsensical narrative, the repetitive nature of the gameplay, and the poor pacing keeps it from being anything more than a promising glimpse at the future of FPS games on the Wii. The Motion Plus is the real deal, and even though it needs a bit more tweaking before it offers an absolute sense of control over the onscreen action, it’s still an impressive technology; I just wish the game surrounding the intuitive scheme exhibited the same sense of quality and expertise. (3.5/5)

1Up: There can be a good amount of stupid fun to be had in just mowing down thugs, even when, like me, you find yourself maxed-out on health and strength well before the end of the game (it’s easy to find money, you see). But other things that lack in substance — the story, the nigh-unncessary melee combos — negatively affect the touted sword control improvements. Altogether, you get a mostly unremarkable, occasionally exhilarating run through a dystopian Nevada. Just don’t expect a long, drawn-out action adventure — if it was, you might put your arm under serious stress from all the swinging. (C+ or 7/10)

Kotaku’s review notwithstanding, the game seems to be pretty average from what these outlets are saying. But what do you think? Let us know in the comments.

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